I don't have a specific terms of service on what I need from you to get your game supported, but generally the more information you dig up and the more people interested, the more likely it is that support is added. PalMod is extensible both for new games and for newly discovered palettes within existing games: the Guides section below covers how to figure out the data that PalMod needs. This supported games list is mostly the games that we enjoy playing. Melty Blood: Type Lumina (follow the guide),ĭengeki Bunko: Fighting Climax IGNITION (DBFCI), King of Fighters 2002: Ultimate Match (KOF02:UM), Mighty Morphin' Power Rangers: The Fighting Edition, King of Fighters 2003: 2004 Ex Ultra Plus,īishoujo Senshi Sailor Moon S: Jogai Ranto!? Shuyaku Sodatsusen, King of Fighters '99 Anniversary Edition (KOF99AE) (and Evolution Ultra Remix), King of Fighters '98 (KOF98) (and Easy Combo King, Mix, and Plus Final Edition), Karnov's Revenge / Fighter's History Dynamite, Super Street Fighter II X / Turbo - Revival (SSF2T:GBA) Street Fighter III: 4rd Strike (Third Strike hack), Jojo's Bizarre Adventure (aka "Venture"), Jojo's Bizarre Adventure: Heritage for the Future (Jojos / HFTF, Regulation: Off), Super Street Fighter II: Super Turbo (ST), Marvel Superheroes vs Street Fighter (MSHvSF), Street Fighter 2: Hyper Fighting (SF2:HF) Street Fighter 2: Championship Edition (SF2:CE) PalMod supports palette editing for a lot of games: Until that point, it's a good plan to check for updates before editing. I'll update this message when I'm "done" and stop making updates. New improved versions (newly found palettes, new sprites, adding support for other requests) are being released about once a week right now. PalMod: PALette MODification for fighting games PalMod PALette MODification for fighting games.
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